2 ms·
Yes and no. I think they grow hand in hand. It's similar to how games nowadays still run at ~30-60fps just like games 10 years ago and games 20 years ago. It mi
by ehsankia 6y ago
Yes and no. I think they grow hand in hand. It's similar to how games nowadays still run at ~30-60fps just like games 10 years ago and games 20 years ago. It might sound like a silly example but it showcases what I mean. As long as you're above a certain threshold, most people would rather have better graphics than more framerate. Similarly, both users and developers would rather have access to more stuff than have a website that loads slightly faster.
I could try to write a game in pure assembly, and that may run super freaking fast, but that would take me orders of magnitude more time than writing the same game in Unity. Similarly, I could write an app from scratch, or I could make a web app with dozens of powerful frameworks like React, and ship it with Electron, in probably a fraction of the time. As long as the app is usable, then this is the smarter move. I can develop 10 features in the time it takes to develop 1 for my competitor.
The industry moves fast, users want features, not a site that loads 100ms faster.