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I’d be cautious increasing the price. It’s not an enterprise product and you’d be weakening your case as an After Effects alternative. In fact - if you can sca
by harryf 6y ago
I’d be cautious increasing the price. It’s not an enterprise product and you’d be weakening your case as an After Effects alternative.
In fact - if you can scale easily - you might be better off lowering the price and going for those that can’t afford / can’t be bothered to learn After Effects.
Make it something that an average 16 year old can afford, and you’ll create a loyal customer base.
Like that you may be able to make more money selling template bundles and stuff as add-ons, as that’s an audience used to paying for skins and similar while gaming.
- michaelaubry 6y agoYeah doing up sells is another good approach. I've considered doing a one time fee with up sells. Pricing is not entirely fixed. Still working out what the market wants and what the company will need to survive over the years. Ill need to run the numbers and possibly bring on some advisors. This model does make a lot of sense to me.
- whywhywhywhy 6y ago> It’s not an enterprise product It absolutely should be. This has a lot more value to large social media teams who have to iterate on content daily to test conversion than it does to just an individual who wants to make nice posts for their side hustle.