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Combination of several rendering techniques. The idea is as long as you have all the information the user wants in in each layer. Then you can do a lot of thin
by michaelaubry 6y ago
Combination of several rendering techniques.
The idea is as long as you have all the information the user wants in in each layer. Then you can do a lot of things with this understanding.
The major pieces of information you need to collect while working on a 2D plane are these.
- The x,y coords
- The width and height
- A path to the asset
- additional properties like colors and opacity
From having this critical information stored nicely means you can email it to a graphic designer and have them decode it and follow the "map".
You can send it to a client side process and have it interpret the information.
You can send it to a server and have it interpret the information.
You can do a one shot kill and build a system that pieces them together using one approach.
You can send each layer to a different process. You can create a specialized technique for each layer type.
The key is collecting the information. The actual rendering can be done in many ways. FFMPEG, canvas, screen shots, send it to a human lol. Using OS commands, etc.
- steventey 6y ago"send it to a human" lol that made me chuckle! Thanks for explaining this in detail, Michael! Really great work here!
- michaelaubry 6y agoHaha it's all about communication. Glad you got a chuckle.