3 ms·
One of my heuristics for video game quality is the main menu transition speed -- you only care about the menu animations once, on first view; after that, you wa
by setr 6y ago
One of my heuristics for video game quality is the main menu transition speed -- you only care about the menu animations once, on first view; after that, you want get something done (eg fiddle with settings, start the game, items, etc). So it should be fast, or whatever animation skippable with rapid tapping. Any game designer that doesn't realize this likely either doesn't have any taste, or is not all that interested in anyone actually playing the game.
This heuristic has served me stupidly well, and repeatedly gets triggered on a significant proportion of games -- and comes out correct
The actual level loading times of games doesn't matter all that much. Games go out of their way to be(feel) slow/sluggish/soft/etc