3 ms·
>game engine which has no concept about damaged regions Sorry, just: no. Game engines which don't handle rectangle updates are poorly designed junk. BTW, mos
by fit2rule 6y ago
>game engine which has no concept about damaged regions
Sorry, just: no. Game engines which don't handle rectangle updates are poorly designed junk.
BTW, most game engines do keep track of regions needing update - its one of the most important aspects of performance tuning, for any app which presents objects on a screen to the user. Usually, the OS is doing this for an app in the apps own context - game engines also do this, and if they don't do it well, they get passed over for better-performing engines.
(Disclaimer: contributor to the MOAI game engine, which does this very, very well, and which is an amazing way to do a UI - for any app..)
- Shared404 6y agoI've been made aware after posting this comment. I just figured that I'd share what appeared to be a useful comment from someone else the last time I participated in a discussion about this, I'm glad I did as I now have a number of further resources to do better research. Also, just took a look at MOAI, it looks pretty cool, I'll have to add it to the list of things to play with when bored.
- deleted 6y ago[deleted]
- p0nce 6y agoMOAI does seem very cool. I like Godot for 2D but having used it for 3D I'm a bit weary with bugs there.