4 ms·
It's perfectly reasonable to build a game engine that's possible to build these GUI-specific systems on top of (if you want lazy UI rendering simply don't call
by slmjkdbtl 6y ago
It's perfectly reasonable to build a game engine that's possible to build these GUI-specific systems on top of (if you want lazy UI rendering simply don't call the update. For godot I believe the biggest block is the editor cuz it's geared towards game creation (haven't used godot for a while don't know anything about its usage without editor)
- Shared404 6y agoI actually did a POC project in Godot, it was a pretty good experience overall. There's lots of superfluous stuff if you're making tools instead of games, but it doesn't really get in the way. Edit: It was in the editor, just realized I didn't explicitly mention that.
- follower 6y ago> For godot I believe the biggest block is the editor cuz it's geared towards game creation Recently Godot gained the ability to selectively remove features from the editor: * https://godotengine.org/article/godot-32-will-allow-disabling-editor-features https://godotengine.org/article/godot-32-will-allow-disablin... * https://docs.godotengine.org/en/stable/classes/class_editorfeatureprofile.html https://docs.godotengine.org/en/stable/classes/class_editorf... The documentation describes it like this: """ When disabled, the features won't appear in the editor, which makes the editor less cluttered. This is useful in education settings to reduce confusion or when working in a team. For example, artists and level designers could use a feature profile that disables the script editor to avoid accidentally making changes to files[...] """
- deleted 6y ago[deleted]