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An underlying tone of this article which most people in this thread have missed, was the impact of hitting the ground running. Godot quickly gets something on t
by pippy 6y ago
An underlying tone of this article which most people in this thread have missed, was the impact of hitting the ground running. Godot quickly gets something on the screen for someone to build on. Qt is difficult to get something running. The impact of this makes technical benefits one way or the other moot. After all, if it works, who cares what technology is better?
I found the hassle of setting up Qt painful, but it didn't scare me away. The final nail the coffin was their prioritization of Qt Creator over SDK integration. juggling two IDEs just didn't seem right with an existing codebase.
- detaro 6y ago> The final nail the coffin was their prioritization of Qt Creator over SDK integration. juggling two IDEs just didn't seem right with an existing codebase. Curious what you mean by that? What did you need Qt Creator for that you couldn't do otherwise?