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> It's all pixels on a screen. Any design asset you can whip up, with whatever animations and effects, can be rendered identically on a web, or native mobile/de
by rudedogg 6y ago
> It's all pixels on a screen. Any design asset you can whip up, with whatever animations and effects, can be rendered identically on a web, or native mobile/desktop app.
The issue is that no one bothers to do all the OS integrations you get for free when you make a native app.
Also, every web app I've used that pretends to be a desktop app has issues that make it feel off. Using Discord as an example; I have to focus the title bar before I can use the minimize/maximize window buttons - unlike every native macOS app. I run into this almost every day.
I'm not denying that web applications are useful, but if you want something really high quality, native is the only solution in my opinion.
I was hopeful that web applications could offer a really great way to make cross-platform applications. After trying some frameworks out, and following the web standards more closely, I'm pretty pessimistic. The complexity of web browsers is out of control and I don't think they'll ever be comparable to native apps.
- fauigerzigerk 6y agoThe funny thing is, I often prefer Web/Electron apps for the simple reason that zoom always works and it always works the same way. It's hit and miss with desktop/mobile apps.