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> How well does godot support dynamic/programmatic layout (w.r.t odd aspect ratios and resizing), Very well (it's a game engine) > localization, and accessibi
by irq-1 6y ago
> How well does godot support dynamic/programmatic layout (w.r.t odd aspect ratios and resizing),
Very well (it's a game engine)
> localization, and accessibility?
Poorly and not at all. Godot has a student adding PO files:
https://godotengine.org/article/gsoc-2020-progress-report-1#i18n-improvements https://godotengine.org/article/gsoc-2020-progress-report-1#...
- qppo 6y agoI mean game engines are pretty bad at that, that's why I asked
- follower 6y agoI'm not sure that "poorly" is an entirely accurate description of Godot's localization abilities. The GSOC project you linked to is about enhancing the existing .po based feature: "In Godot, we [already] have two ways of importing translation - by using CSV or PO files." Here's a blog post about someone's experience doing a translation for a Godot game: https://sites.miis.edu/vprolow/2019/12/15/godot-game-localization/ https://sites.miis.edu/vprolow/2019/12/15/godot-game-localiz... And here's an official tutorial: https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html https://docs.godotengine.org/en/stable/tutorials/i18n/intern...