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Unfortunately, FLTK falls short in at least one important way: it doesn't implement accessibility, e.g. for blind users with screen readers. Godot and immediate
by mwcampbell 6y ago
Unfortunately, FLTK falls short in at least one important way: it doesn't implement accessibility, e.g. for blind users with screen readers. Godot and immediate-mode GUIs have the same problem.
If I'm not mistaken, the most lightweight cross-platform UI toolkit that draws its own widgets (unlike wx or SWT) and implements accessibility is sciter [1]. It's a good thing the antivirus vendors (who seem to be sciter's biggest customers) want to sell to governments.
[1]: https://sciter.com/ https://sciter.com/
- CyberDildonics 6y agoThat's a closed source for pay gui built on html and css. It probably would not be too difficult to hook into FLTK's label drawing, but this is a general comment about typical small to medium sized guis, originally as a reply to someone needing an internal tool built around an openGL window. Maybe it would be better to make a top level comment and mention that the game engine isn't accessible to blind users.
- follower 6y ago> it doesn't implement accessibility, e.g. for blind users with screen readers. Godot [has] the same problem. Yeah, this is currently a valid criticism--it's an aspect I'm hoping will see more development attention in the future. I did recently discover this project which is working on improving the situation: https://github.com/lightsoutgames/godot-accessibility/ https://github.com/lightsoutgames/godot-accessibility/