3 ms·
This assumes the code works exactly as described in the video. For old games, this has historically been false; it’s very, very hard to reimplement most game me
by sillysaurusx 6y ago
This assumes the code works exactly as described in the video. For old games, this has historically been false; it’s very, very hard to reimplement most game mechanics faithfully, often due to small corner cases that matter. Many gameplay mechanics are an emergent effect of bugs.
The small discrepancy of 1.424 vs your 1.41 is worth digging into. It might have a surprising reason. Or you might be right. Games are simulations, and simulations have emergent behaviors when you throw in a time dimension.
- Taek 6y agoThe discrepancy is fully explained by variance. Some of the results that went into computing 1.424 had less than 20 samples, which is not enough to get a precise answer for such a highly variant task. That doesn't necessarily mean that my simulation is perfect (and, another commentor has made an improvement on it!), but it does mean that this evidence alone is not enough to suspect the simulation.