3 ms·
Maya is one of the most horrible pieces software I've used. It's also simultaneously one of the best because it's so feature rich. That said, it's truly horre
by ravenstine 6y ago
Maya is one of the most horrible pieces software I've used. It's also simultaneously one of the best because it's so feature rich.
That said, it's truly horrendous in a lot of ways. Simple operations can crash it for no apparent reason, even when poly count is low. Perfectly clean geometry can get corrupted after reopening a scene. Basic features are clearly neglected and have serious flows; the booleans are the worst out of any 3D modeling software. The most of the import plugins are a joke, forcing you to use a separate program to convert geometry to something basic like OBJ. The context menu on right-click is STILL terrible in the year 2020. Some settings seem to never stick. Little things like the nav-cube got removed with Viewport 2.0, which was supposed to make everything better. NURBS modeling sucks so bad that most studios don't even use it and prefer subdiv modeling. Until recently, scene objects didn't have UUIDs.
Sad thing is that Autodesk has a monopoly over this scene. It's kind of amazing that the industry tolerates this. Then again, I still use it to this day because I'm so used to it.