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> Obviously both Windows and MacOS support emulation of their respective x86 platforms, but in terms of native software, Windows is kind of a distant 3rd place.
by josteink 6y ago
> Obviously both Windows and MacOS support emulation of their respective x86 platforms, but in terms of native software, Windows is kind of a distant 3rd place.
Much (most?) new Windows software these days is written in .NET and might just work out of the box, since that's technically speaking what .NET is supposed to enable.
(With the obvious reservations about platform specific quirks. I've ported my fair share of code to different platforms, and now it's often not that simple)
- ogre_codes 6y agoA good chunk is. There is also a lot of legacy 32 bit code and industry specific tools which are getting left behind. Plus a lot (most?) of Pro tools and games use C++ or something a bit lower level. I know Adobe is dragging their feet supporting Windows ARM and there is very little gaming support for it either. Both Adobe and Unity have announced "Apple Silicon" ports, Adobe has been dragging their feet on Windows ARM support and I don't even think Unity has announced they will migrate to Windows ARM.