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For the love of everything that is holy, if in your design the icons for "Undo" and "Jump Backwards" are practically identical -- as in this font, where only th
by alxlaz 6y ago
For the love of everything that is holy, if in your design the icons for "Undo" and "Jump Backwards" are practically identical -- as in this font, where only the outline of the arrows differs -- , please, please "waste space" by adding text to the buttons.
Don't make people discover which one's "undo" and which one's "discard the current screen" by trying the buttons out. That's not a friendly interface. An interface can be friendly without looking like a five year-old's doodle. A wall of text is intimidating and unfriendly, sure, but nobody older than eight is intimidated by having to read six or seven words.
- benrbray 6y agoFair enough! I didn't look closely at this icon set, and definitely agree that we should strive for high-clarity icons if they're the only signal about what a button does.