3 ms·
> I'm talking about big-budget games that push the limits of the devices they run on, and there are lots of them on mobile. [...] But again, the studios will be
by kllrnohj 6y ago
> I'm talking about big-budget games that push the limits of the devices they run on, and there are lots of them on mobile. [...] But again, the studios will be happy to make some trade-offs here, so expect asset sizes to be smaller (akin to big smartphone).
Then you're not talking about AAA games. The discussion here is, or was, about a specific category of games. You seem desperate to move the goalposts to include non-AAA games.
- rewq4321 6y agoI think you're just trying to weasel out of this now. By your definition there are no AAA games on Nintendo Switch, or mobiles, or... any handheld device in history. It wouldn't even help your argument to shift the definition to "maximum graphics", because I made it very clear that trade-offs need to be made in the original comment you replied to. You were well aware of the definition I was using the whole time - if you weren't arguing against that, then that's your fault. I'm not going to continue this discussion further - it has become useless.