3 ms·
there seems to be some problem with the lighting. Actually it is not a problem, just something that would add immensely to the realism. If you do per vertex nor
by jonbro 16y ago
there seems to be some problem with the lighting. Actually it is not a problem, just something that would add immensely to the realism. If you do per vertex normals, rather than face normals, then you will get smooth lighting across the face.
I suppose I should provide code rather than just suggestions.
- Geee 16y agoGoing a bit further you could add a simple pixel shader and modulate the pixel normals along with the waves.