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I used to work for The foundry (now foundry.com) Who i believe are the last people to "beat" autodesk at their own game(well discreet). Autodesk sold Flint/Fla
by KaiserPro 6y ago
I used to work for The foundry (now foundry.com) Who i believe are the last people to "beat" autodesk at their own game(well discreet).
Autodesk sold Flint/Flame/Inferno, which are high end compositor systems (Think photoshop but for movies) They were expensive bis of kit.
Foundry's nuke is a program that runs on normal workstations and doesn't require any special hardware to run (it also means that it can't run in real time like the Flames could)
What was the secret to Nuke's success? It was cheaper than flame, it was equally as capable, and apple killed Shake. We worked closely with the artists to put in features that wanted. Offered discounts for volume (standard) offered brilliant support[1], and was generally far more responsive than autodesk (who basically only shipped a patch if you were ILM)
Foundry is the incumbent now, and is being eaten by fusion (ironically, considering we pretty much drove them out of buisness)
[1] including fixing a script that made a "magic wand" for a sexy version of harry potter.
It might have changed, but when I was there the support was top notch.