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As far as modelling goes you can now model in almost anything you want (Blender/Maya/whatever). Maya is the default for animation pipelines, since it has the m
by sprafa 6y ago
As far as modelling goes you can now model in almost anything you want (Blender/Maya/whatever).
Maya is the default for animation pipelines, since it has the more robust animation tools.
Houdini is for FX and sims, and Houdini is STUNNING in its development speed at the moment. Each of their software updates has 100+ features a year, and these are complex overhauls or entire new toolkits. I don’t know anyone in 3D who isn’t salivating at what’s going on with SideFX and Houdini.
- pzone 6y agoHoudini has also cracked the market open to indie pricing. Autodesk has finally offered $250/year subscriptions for Max and Maya after sustained pressure from SideFX’s offering.