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People are always talking about switching to Blender (me included) - but they don't. Because as sad as it is, once you start to actually work with it in serious
by krautsourced 6y ago
People are always talking about switching to Blender (me included) - but they don't. Because as sad as it is, once you start to actually work with it in serious projects, you noticed all the things that hobbyists who hail Blender as the second coming never care about.
I wanted to give Blender another got at replacing Cinema 4D for us (since their new licensing). I got used to the UI, though it's not nearlly as intuitive as C4D, but when I started working with larger scenes, it came out that Undo steps in large scenes could take 20 seconds easily. I mean...wtf? That is probably one of the most essential functions you can have in an editor.
Apparently they are working on fixing that. Eventually.
- keith___talent 6y agoC4D is beautiful software - Blender is making strides, maybe 3 years it would take, but Blender is in feature acquisition mode, not improving the codebase/current functionality.
- sprafa 6y agoC4D is really good and Maxon has been decent in making updates for it imo. They are listening to their users and updating stuff, even if more slowly than people would like. They’ve also done of the best lateral moves of all time by buying Redshift, which is slowly becoming a serious production renderer second only to Arnold imo. I have no idea why people have such strong reactions against the subscription model - first of all you can still purchase a permanent license of C4D, second of all, the sub model is way cheaper and actually helped me a ton since I live in a poorer country.
- krautsourced 6y agoI don't really have anything against it per se. It just had that Autodesk / Adobe feel to it that immediately provokes a kicking and screaming reaction in many :)
- jfkebwjsbx 6y agoWhich license change? Last year? Blender technical and financial situation has changed very much since then. Last year was the transition period to the new UI, new renderer and everything else. 2.80 was not polished at all. Since then they got access to way more funds from major FAANGs (NVIDIA, AMD, Microsoft, Intel...) and announced and release the first LTS which are the ones intended to be used by commercial studios for long-term projects. Now they need the time to use that money to hire and speed up things. Future looks very, very bright for Blender.
- krautsourced 6y agoThe Cinema 4D licensing changed to subscription which caused many people to look for alternatives. I'm not arguing against Blender being an alternative eventually, it has great features. It's just not there yet as a complete replacement. For me at least.
- jfkebwjsbx 6y agoI was mainly replying to the "only used by hobbyists which don't know what they are talking about" argument. If it were true, then they wouldn't have the $110k a month in funding they have now.
- prox 6y agoOut of interest : did you try 2.7x or 2.8x , the latter is a major step up. That said, C4D has always been pretty performant when I still used it, more than Maya or Max.
- krautsourced 6y ago2.8x Yes, C4D is fast and more importantly, extremely stable. It's crazy how often I got Maya or even Houdini to crash, compared to Cinema (which basically only crashed due to Octane...)
- skinpop 6y agoI switched after 20 years of 3DSMax. Blender is definitely becoming more acceptable in professional settings.
- throwaway936482 6y agoUndo has certainly sped up in the latest version and the 2.9 build due for release at the end of this month but there's still a lot of room for improvement. I'm hopeful that the increasing number of large corporate backers are willing to pay for development and improvement of existing features (€30,000 gets you half a developer) which will focus the team on improving the quality of the basics rather just adding more shiny.
- MiroF 6y agoAgreed. Blender as of when I last used it (1.5 years ago) is not usable on serious projects.