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> some of them are crazy. I received death threats for removing a small feature Wow, literally crazy About how many customers did you have, when those things
by cutemonster 6y ago
> some of them are crazy. I received death threats for removing a small feature
Wow, literally crazy
About how many customers did you have, when those things happened? If I may ask.
I wonder how large a group of people tends to be, when such crazies start appearing
(I wonder how those things made you feel and think)
- dpcan 6y agoHard to say. Being one of the first games of its kind, the free version got to about a million downloads really fast. I didn’t get many emails even with that many players because I was really careful to make it bug free and work on most devices, but I’d say the real hate mail started rolling in as soon as the nice new Samsung phones were rolled out and my game didn’t look as good on those, and also, Android finally had some mass market appeal and it was more than just the geeks who had android phones.... it was everybody. My game was originally designed to work on the G1 phone. Which was an awesome little phone.
- cutemonster 6y agoInteresting to hear. A million, that's more downloads / people than what I'd guessed Maybe you'd find this article interesting, about crazy people when the group I'd large enough: https://www.google.com/amp/s/tim.blog/2020/02/02/reasons-to-not-become-famous/amp/ https://www.google.com/amp/s/tim.blog/2020/02/02/reasons-to-... (What! That became a Google amp link. The real link is: https://tim.blog/2020/02/02/reasons-to-not-become-famous/ https://tim.blog/2020/02/02/reasons-to-not-become-famous/ ) It got posted here at HN some months ago