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Copy-paste highlight from every page, for easier read: 1. Aesthetic Usability Effect - Users often perceive aesthetically pleasing design as design that’s more
by punnerud 6y ago
Copy-paste highlight from every page, for easier read:
1. Aesthetic Usability Effect - Users often perceive aesthetically pleasing design as design that’s more usable
2. Doherty Threshold - Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other
3. Fitts’s Law - The time to acquire a target is a function of the distance to and size of the target
4. Hick’s Law - The time it takes to make a decision increases with the number and complexity of choices
5. Jakob’s Law - Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know
6. Law of Common Region - Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary
7. Law of Prägnanz - People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us
8. Law of Proximity - Objects that are near, or proximate to each other, tend to be grouped together
9. Law of Similarity - The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated
10. Law of Uniform Connectedness - Elements that are visually connected are perceived as more related than elements with no connection
11. Miller’s Law - The average person can only keep 7 (plus or minus 2) items in their working memory
12. Occam’s Razor - Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected
13. Pareto Principle - The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes
14. Parkinson’s Law - Any task will inflate until all of the available time is spent
15. Peak-End Rule - People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience
16. Postel’s Law - Be liberal in what you accept, and conservative in what you send
17. Serial Position Effect - Users have a propensity to best remember the first and last items in a series
18. Tesler’s Law - Tesler's Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced
19. Von Restorff Effect - The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered
20. Zeigarnik Effect - People remember uncompleted or interrupted tasks better than completed task
- eplanit 6y agoThank you! I was thinking that the site should offer a simple list as an option. Ironically, in the strict (and best) sense of the notion "user interface" (i.e. being an effective, efficient, easy conveyance of information to/from computer and user), yours is better than the fancy site.