3 ms·
LAWS OF UX Aesthetic Usability Effect 01 Users often perceive aesthetically pleasing design as design that’s more usable. Doherty Threshold 02 Productivity so
by ourmandave 6y ago
LAWS OF UX
Aesthetic Usability Effect
01 Users often perceive aesthetically pleasing design as design that’s more usable.
Doherty Threshold
02 Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other.
Fitts’s Law
03 The time to acquire a target is a function of the distance to and size of the target.
Hick’s Law
04 The time it takes to make a decision increases with the number and complexity of choices.
Jakob’s Law
05 Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
Law of Common Region
06 Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary.
Law of Prägnanz
07 People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us.
Law of Proximity
08 Objects that are near, or proximate to each other, tend to be grouped together.
Law of Similarity
09 The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.
Law of Uniform Connectedness
10 Elements that are visually connected are perceived as more related than elements with no connection.
Miller’s Law
11 The average person can only keep 7 (plus or minus 2) items in their working memory.
Occam’s Razor
12 Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected.
Pareto Principle
13 The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.
Parkinson’s Law
14 Any task will inflate until all of the available time is spent.
Peak-End Rule
15 People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.
Postel’s Law
16 Be liberal in what you accept, and conservative in what you send.
Serial Position Effect
17 Users have a propensity to best remember the first and last items in a series.
Tesler’s Law
18 Tesler's Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.
Von Restorff Effect
19 The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
Zeigarnik Effect
20 People remember uncompleted or interrupted tasks better than completed tasks.
- isatty 6y agoThank you so much. Rule 21 should be: don’t make the user click 20 times.
- TeMPOraL 6y agoAnd this is indeed the optimal form of listing these "laws". Because that's what that site really is. A list of 20 sentences.
- ggrrhh_ta 6y agoYou improved my UX experience by a factor of infinite.
- romanows 6y agoLet me give it a try: <h1>Laws for good User Experience (UX)</h1> <dl> <dt><a href="https://en.wikipedia.org/wiki/Aesthetic%E2%80%93usability_effect">Aesthetic Usability Effect</a></dt> <dd>Users often perceive aesthetically pleasing design as more usable.</dd> </dl> HTML-ified, tweaked the text, expanded the initialism :P
- abvdasker 6y agoThis transcription of the website into a single quickly and easily readable comment is the best criticism possible of the source.