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Though he attempts to say otherwise, I think this is the same as appealing to authority. I'm not saying this to brag, or to "pull rank" on anyone. I'm saying i
by j2d2 18y ago
Though he attempts to say otherwise, I think this is the same as appealing to authority.
I'm not saying this to brag, or to "pull rank" on anyone. I'm saying it to point out that maybe, just maybe, we know SOMEthing about software design and development after 20 years in the business, including 10 years of designing for a handheld platform.
OK, fair. He probably does know a thing or two, but he could just stick to the point. Appeals to authority always show an emotional side the argument simply doesn't need and is probably hindered by.
http://en.wikipedia.org/wiki/Appeal_to_authority http://en.wikipedia.org/wiki/Appeal_to_authority
- mechanical_fish 18y agoWhat's particularly foolish is that he's appealing to an authority that most iPhone fans find completely ridiculous: The app design standards of existing handheld platforms. Most iPhone fanatics love their phone because it's branded as a completely new approach to the design of a handheld platform: A real browser, an intelligent approach to voicemail, a first-class music and video player, etc. Whether or not each and every one of these things is truly unique and revolutionary is beside the point: That's the brand, that's the message. In that environment, appealing to your ten years of handheld experience is like advertising your COBOL skills.
- wmeredith 18y agoI concur. The road along which all Apple developers travel is littered with the corpses of great programs with bad interface design. This is due to a windows or pc mentality of "if it's just functional enough people won't care what it looks like." There's nothing wrong with this mentality, in and of itself. However most Apple users, by definition, have already discounted that this statement could apply to them by choosing Apple as their preferred method of computing.