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> You don't see the USP of websites, apps, and games that run at a browser url instead of requiring app download? Unity, Unreal, Godot ... they all support the
by hoten 6y ago
> You don't see the USP of websites, apps, and games that run at a browser url instead of requiring app download?
Unity, Unreal, Godot ... they all support the web as publishing targets. Without downloading a plugin. supporting the web is not unique. but if you design for the web, the engine will run better than compiling to it.
> Runescape is finally beta-testing native mobile apps, and it's hard to imagine it rising to so much fame for such a long time without its decision to run in the browser.
They've had a mobile version of "Old School Runescape" for over a year now I think, and it certainly did get me to play again for a bit. Mostly out of a curiosity of how they managed to fit all that UI on a mobile screen (turns out, pretty well).
- esperent 6y agoUnreal no longer supports the web as a publishing target. They've marked that feature as deprecated. Unity still does, however, from what I've heard it's not a great platform to use for the web. Godot's wasm compile target is very new, I'm looking forward to seeing what comes from it.