4 ms·
Compiling from most major non-web game engines to the web leads to incredibly bloated products. See: https://blog.playcanvas.com/playcanvas-versus-unity-webgl/
by OmarShehata 6y ago
Compiling from most major non-web game engines to the web leads to incredibly bloated products. See: https://blog.playcanvas.com/playcanvas-versus-unity-webgl/ https://blog.playcanvas.com/playcanvas-versus-unity-webgl/
The blog is 4 years old but I think it's still relevant.
- terrycody 6y agothank you so much for this reference, yeah really worth a reading, still very relevant today!