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This is the only part of their strategy to me that I don't understand. Running unmodified iOS apps on a Mac is going to be such a terrible experience and there'
by dbbk 6y ago
This is the only part of their strategy to me that I don't understand. Running unmodified iOS apps on a Mac is going to be such a terrible experience and there's no way around it. Why? Just because they can?
- sjansen 6y agoShipping an unmodified iOS apps for Mac is a really easy way for developers to validate market demand. If there's enough demand, they can invest in Mac-specific improvements and hopefully grow their market share. If not, at least the cost of discovery was low.
- k2enemy 6y agoIpad apps on a mac laptop with touchscreen would be great. And some of the design changes in MacOS 11 look like they are making mac UI elements touch accessible.
- perlpimp 6y agoalso a transformer to macbook way thinkpad had their models with keyboard folding to the back also would be nice.
- derefr 6y agoI’m guessing mostly for the sake of absorbing the iOS games ecosystem. Especially the ones that already have game pad support.
- schwartzworld 6y agoThere's a lot of great tooling for making iOS apps without using Swift or Swift UI (Flutter, ReactNative, etc). I'm a JavaScript developer, and I hate Electron apps as much as anybody. The ability to use ReactNative to compile to an iOS app that runs on the desktop opens up a LOT of possibilities for me.