3 ms·
As somebody who also struggles with math, I feel that the problem is it's extremely unforgiving. For instance, when I was trying to write some simple 3d rotatio
by pasabagi 6y ago
As somebody who also struggles with math, I feel that the problem is it's extremely unforgiving. For instance, when I was trying to write some simple 3d rotation matrices in lua, I kept on getting crazy results just because I'd invariably mix up one cosine with a sine, or a plus with a minus. I don't really have any thoughts about how to get around this though.