3 ms·
The potential uses for this to solve the problem when the space in RL is limited but the space in VR is infinite.
by techplex 6y ago
The potential uses for this to solve the problem when the space in RL is limited but the space in VR is infinite.
- rini17 6y agoBut you never walk in perfect circles(nor rectangles) and so you end up hitting the meatspace wall sooner or later. Perhaps VR itself could steer you away from walls as needed. Not sure if it's doable without the odd and moving angles creeping the user out.