5 ms·
I'm a little disappointed that Fred has fallen into the seductive trap of comparing Android and iOS to Windows and Mac. It's superficially attractive but doesn'
by cletus 16y ago
I'm a little disappointed that Fred has fallen into the seductive trap of comparing Android and iOS to Windows and Mac. It's superficially attractive but doesn't stand up to any serious scrutiny.
What's winning here isn't openness (which has many, many definitions), it's commoditization. Android is successfully commoditizing the smartphone market, which is good for Google, good for consumers and bad for the carriers and handset makers (who are willing accessories in their race to the bottom).
A better analogy (IMHO) is, in gaming terms, PCs (Android) vs consoles (iOS).
PCs are more powerful than consoles (except for a short window when the console is released). This of course depends on what (if any) graphics card the PC has. PCs (despite Windows) are essentially "open". You can install what applications, devices, drivers, etc you want. Technically you can replace Windows with something like Linux too (but that won't do your gaming any favours).
Consoles are essentially a closed system. The device is protected from modification (to some degree). Publishing games requires meeting hefty requirements laid out by the console maker (and license fees).
The benefit of the console model is clear: consumer don't need to mess around with them. They just turn them on and they work. Gaming publishers can develop to a much wider audience with a fixed hardware platform.
We've now reached a point where 3D graphics have basically gotten as good as they need to for the vast majority of consumers. It's a bit like the move from video to DVD was huge (in terms of quality). DVD to Blu-ray? The majority of consumers still don't care (and probably never will).
Better graphics engine in games basically translates into higher art/content costs and that is a case of diminishing returns.
So consoles are basically killing off PC gaming (except for a few niche genres)--and here's the key point--because the hardware is as good as it needs to be.
None of this was true in the Windows vs Mac era. The rapid development of Windows-based PCs, both in terms of raw power and price-performance, is really what killed the Mac.
That power is now of far diminished importance. In the mobile market, in some ways, more power is less desirable because it comes at a cost in battery life, size and weight (none of which were ever relevant to the Windows vs Mac debate, other than for laptops). Now shrinking transistors does lead to increases in power but that is fairly predictable and uniform across all platforms.
Consumers, give enough power, start valuing other things like the UI, the design of the device, the ecosystem, the brand and so on (basically this is a "need" to "want" transition).
In all of these areas Apple has a huge lead.
But Apple only produces one handset at the very top of the market. Android wins total market share in smartphones for two primary reasons:
1. Most people just use their phones as phones (diminishing the value of the ecosystem); and
2. Android competes in a lot of markets the iPhone doesn't.
So I concede that Android seems likely to dominate the phone market at this point. I just don't think it's terribly relevant to the future of mobile computing.
The future (IMHO) is about tablets, a market where Apple has an enormous lead and huge advantages, one where the halo effect is likely to benefit everything else they produce.
- sid0 16y agoSo consoles are basically killing off PC gaming The whole "PC gaming is dead" adage has been repeated for years now, but is simply not true. These are figures for the US, where console gaming is bigger than everywhere except Japan: http://www.gamesetwatch.com/newzoo_2010spend.jpg http://www.gamesetwatch.com/newzoo_2010spend.jpg As you can see, traditional non-MMO, non-casual PC gaming adds up to 19%, while all consoles put together (Xbox, PS3, Wii, DS, PSP) add up to 43%, so it is very likely that PC gaming is bigger than any single console. Other places like Europe probably have PC gaming bigger than all consoles combined. And even more importantly, console game sales have declined while PC game sales have jumped up. edit: of course, I'm biased here -- I think stuff like paying to play peer-to-peer and console makers using that money to pay for timed exclusivity is what will destroy gaming as a whole. I'm also philosophically inclined towards open systems rather than closed ones.
- cletus 16y agoOk, so you want to look at a market share snapshot? By that argument, Nokia and RIM are going gangbusters in the phone market and have a bright future ahead of them.
- sid0 16y agoNo, it's not just marketshare, it's the first derivative of the marketshare too. Nokia and RIM are slipping, while PC gaming is growing and console gaming is shrinking. And remember that since PC game sales are mostly digital now, the amount that publishers actually receive on selling a PC game is much higher (70%) than on console sales (~30-50%).
- Tuna-Fish 16y agoNo, I want to look at market share trends. By which argument, PC gaming is (slowly) killing off consoles.
- chipsy 16y agoAlso look at employment trends. More indies, more digital distribution, social, web and mobile game companies. The AAA studios are known to be fragile, risky operations, and the smaller retail-oriented studios(whether PC or console) have mostly disappeared, with the exception of a few making low-end shovelware.