3 ms·
You don't really make choices in most Zelda game. All the character advancement is coupled to story progression (you get an item in the 1st dungeon that lets yo
by henryfjordan 6y ago
You don't really make choices in most Zelda game. All the character advancement is coupled to story progression (you get an item in the 1st dungeon that lets you access the 2nd dungeon and so on). I think that reduces the "role playing" that goes on and makes Zelda more of an Action/Adventure series.
- merb 6y agonot true for botw
- duskwuff 6y agoIt's not even true for many of the "classic" Zelda games like Link to the Past or Ocarina of Time. Sure, there's a series of mandatory quests with associated items -- but there's also a bunch of side quests to pick up optional items, like extra heart containers, additional bottles, and various tools (like the Cape of Byrna in LttP or the masks in OoT).
- xsmasher 6y agoDiablo is the ur-ARPG on pc, and it doesn't have any choices to speak of; the story is completely on rails.
- hedora 6y agoI’ve beaten zelda without picking up the sword on the first screen. There are definitely more “normal” choices to be made. Should you level up with heart containers, or get better at not dying, for example?