12 ms·
1) Blender is GPLv2'ed Software,so there is no immediate danger of MS creating proprietary fork of Blender and making money by selling the fork. I beleive that
by varbhat 6y ago
1) Blender is GPLv2'ed Software,so there is no immediate danger of MS creating proprietary fork of Blender and making money by selling the fork. I beleive that they are contributing to Blender which benefits community as a whole.
2) Offtopic but i wish megacorps collaborate to create FLOSS alternative to Adobe Suit like Photoshop/Other Graphic Design programs. This would super benefit everybody on all platforms.
- boogies 6y ago> create [emphasis added] FLOSS alternative to Adobe Suit [sic] like Photoshop/Other Graphic Design programs What's wrong with Krita, GIMP, Inkscape, etc.?
- esperent 6y agoGimp's interface leaves a lot to be desired (to put it mildly), while inkscape has nowhere near the feature set of Illustrator.
- yorwba 6y agoWhat are some Illustrator features that Inkscape is missing? I edited a few SVGs in Inkscape yesterday and didn't feel like anything was missing.
- boogies 6y agoInkscape is focused on SVG, Illustrator's proprietary format includes a few things it doesn't, like complicated gradients (at least a while ago). Edit: https://commons.wikimedia.org/wiki/Help:Illustrator#Gradients_along_and_across_strokes https://commons.wikimedia.org/wiki/Help:Illustrator#Gradient...
- Shish2k 6y ago“Should the width of a shape be defined by the inside, outside, or center of its border” is (box-model in HTML terms) is a thing I use all the time in illustrator, but is missing in SVG :(
- hellcow 6y agoKrita is fine for painting but isn't a full replacement for Photoshop. Inkscape does vectors, which is something else different entirely. If GIMP prioritized matching Photoshop's UX to make it easy to switch over (shortcuts, UI similarity, etc.), it'd be much more successful at converting Photoshop users. Serious Photoshop users at this point have spent more than a decade (!) committing these things to muscle memory. GIMP hasn't made replicating Photoshop's UX a priority, so it isn't a replacement for someone more comfortable using the industry standard tool. If I used Vim for a decade, then you said, "Notepad++ also edits text, why don't you switch over?" Well, I'm not as productive in Notepad++, and I don't think I'll ever be. Same for GIMP.
- dflock 6y agoThis is what you're after (or will be): https://glimpse-editor.github.io/ https://glimpse-editor.github.io/
- SimilarGeneral1 6y agoDidn't they received a lot of funding? What features did they implement that are not present in GIMP?
- dflock 6y agoYou can see what they've done and what they're working on here: https://github.com/glimpse-editor/Glimpse/projects/1 https://github.com/glimpse-editor/Glimpse/projects/1
- SimilarGeneral1 6y agoI've read all the release notes and I couldn't find anything that wasn't upstream sync or redistribution, packaging, irrelevant stuff. I just want to understand what they delivered since June, 2019. Could you name a couple of examples?
- 6y ago
- varbhat 6y agoNothing wrong. They are good in it's own sense. But,they are less adopted and there are lot of desirable features that are not present. 1) Megacorps creating and popularizing means greater adoption. Greater adoption is good thing. 2) FLOSS Graphic Design SUITE is good. Ideally, it can be made to run on every platform.
- gfxgirl 6y agogIMP isn't remotely at the same power as Photoshop. Photoshop's non destructive editing layers, layer effects, smart layers, and 100s of other features are no where to be seen in gIMP. It's almost like comparing Notepad to VSCode or MS Word. gIMP's FAQ says they are trying to add that stuff to gIMP in gIMP 3.2 but it's been part of Photoshop since like 2003 https://www.gimp.org/docs/userfaq.html#when-will-gimp-support-any-kind-of-non-destructive-editing-like-adjustment-layers-layer-filters-andor-full-blown-node-based-editing https://www.gimp.org/docs/userfaq.html#when-will-gimp-suppor... I don't know what other analogy to make but it's a hugely powerful feature and arguably essential feature which basically puts Photoshop in a separate category from gIMP, at least until they add it to gIMP
- deleted 6y ago[deleted]
- boogies 6y ago> It's almost like comparing Notepad to VSCode or MS Word That's pretty hyperbolic. It's not like GIMP doesn't have basic layers, blend modes, etc. And Krita seems to have better non-destructive editing than GIMP. I don't think GIMP is going to blow Photoshop out of the water anytime soon, or is even too close to as competitive in its area as Blender is in 3D, but I've used Photoshop and Illustrator for maybe 50 hours and Photoshop wasn't drastically better than GIMP for basic stuff, composing a simple photoreal scene from individual photos, simple graphic design, etc.
- gfxgirl 6y agoTo be blunt, if that's your impression then you don't know how to use photoshop. If you did you'd understand the vast and extreme differences in capabilities. I don't have a good easy analogy to make but the two pieces of software, Photoshop and gIMP are not remotely in the same league.
- boogies 6y agoIf that’s your impression you either can’t understand my comment or won’t / are trolling. I took a high school class taught by a professional graphic designer, using PS and Illustrator. I’m not claiming that’s my career now, but not everyone uses Photoshop as a fulltime job, and GIMP's good enough for plenty of use cases (eg. a one-person team indie game with art made entirely with it) (and can do stuff PS can't easily do with better scripting).
- Jasper_ 6y agoA big workflow in modern Photoshop is stuff like Layer Styles (non-destructive image editing). GIMP has no equivalent to that (most of its filters are still destructive, despite the 10+ year project to switch to GEGL). There's plenty of other weird awkward UI and mental model decisions (e.g. GIMP makes the user select the width and height of each layer up-front, when Photoshop just assumes an infinite canvas and computes an AABB for each layer, leading). A good portion of the work I do in Photoshop is vector editing (e.g. any real composition has dozens of shapes and even purely pixel work is going to use a lot of vector masks), GIMP lacks any vector tools and the team has been opposed to adding it, because it thinks Inkscape is better suited to vector art. Which, I mean sure, but it misses the point! Vector masks are incredibly valuable for compositing work, and we shouldn't have to switch between two radically different apps to have a usable workflow.
- asddubs 6y agoinkscape and krita are good but gimp can burn in hell. even extremely simple operations like making a section and then moving only that part of the selection on the current layer somewhere else requires triple key combinations you have to google. the interface seems like it's designed to be as frustrating and unintuitive to use as possible
- kyriakos 6y agoPhotopea.com seems to have matched photoshop UI and runs in the browser. It's not open source but from what I understand it's an one man project which means it's possible for a small dev team to create t an open source photoshop alternative from scratch.
- esperent 6y agoHave you tried www.photopea.com? It's a Photoshop clone.
- jaywalk 6y agoIt's plain to see how Blender benefits the big companies that are supporting it. So how would a FLOSS alternative to Adobe CS benefit anyone except end users who can't/don't want to pay?
- boogies 6y agoMaybe easier extensions like GIMP's Python-fu, Scheme Script-fu, and G'MIC.