2 ms·
Rotoscoping[0] is by definition frame by frame. Keyframed animation would largely remain unchanged, though rendering would take 2.5x as long. [0] http://en.wik
by jonhohle 16y ago
Rotoscoping[0] is by definition frame by frame. Keyframed animation would largely remain unchanged, though rendering would take 2.5x as long.
[0] http://en.wikipedia.org/wiki/Rotoscoping http://en.wikipedia.org/wiki/Rotoscoping
- Geee 16y agoI'm pretty sure large budget animations are already rendered with higher frame rate for proper motion blur. You can't add proper motion blur with post-effects, like in video games.