4 ms·
It may be low hanging fruit, but imagine rotoscope work on a 24fps feature vs a 60fps feature. The work has just increased 2.5x for the same shot. For fully re
by jonhohle 16y ago
It may be low hanging fruit, but imagine rotoscope work on a 24fps feature vs a 60fps feature. The work has just increased 2.5x for the same shot.
For fully rendered content, there is likely no additional man hour time, but for any frame by frame work involving humans, post processing could take a lot longer.
- VMG 16y agoIs this kind of thing really done frame-by-frame though? I think with smart interpolation techniques you shouldn't have to do single frames anymore.
- jonhohle 16y agoRotoscoping[0] is by definition frame by frame. Keyframed animation would largely remain unchanged, though rendering would take 2.5x as long. [0] http://en.wikipedia.org/wiki/Rotoscoping http://en.wikipedia.org/wiki/Rotoscoping
- Geee 16y agoI'm pretty sure large budget animations are already rendered with higher frame rate for proper motion blur. You can't add proper motion blur with post-effects, like in video games.