3 ms·
I'm a game developer, but i would consider myself "cautiously pro-gigaleak." IMO, after a game has finished its natural sales cycle, there should be a way to p
by Kapura 6y ago
I'm a game developer, but i would consider myself "cautiously pro-gigaleak."
IMO, after a game has finished its natural sales cycle, there should be a way to preserve all of the work that went into bringing it to life. So much gets left on the cutting room floor, and then becomes forgotten without residual physical or digital documentation of what was done.