3 ms·
Sometimes using less-than-the-best tools directly leads to better products with smoother development cycles. I'm an indie games developer and I develop on a mac
by DizzyDoo 6y ago
Sometimes using less-than-the-best tools directly leads to better products with smoother development cycles. I'm an indie games developer and I develop on a machine that is the 'Minimum Hardware Requirements' for my games. So, if you visit the Steam page for my current game, the Minimum Requirements are just the specs of my computer, which would be considered mid-range when I built it in 2016, and now is very underpowered.
The plus-side to all of this is I know my game runs well on lower spec hardware. There's a confidence that I have that it'll perform decently on 99% of computers and laptops/macbooks. If something runs slowly then I know I can't fudge things in the release build by assuming/hoping it'll run okay on the majority of computres, but I also know that if I do need to optimise something then it's not premature, unnecessary optimisation, which helps me use my time properly.
- bosie 6y agoThough this seems only relevant if running on lower spec hardware (mid range 2016 machines) is actually relevant to the product. If it isn't and customer would rather have better graphics at a higher cost of running it, you are developing against a metric of success which is unfortunately wrong.
- schwartzworld 6y agoYes, hence OPs use of the word "sometimes"
- WrtCdEvrydy 6y agoAlternatively, Factorio is known for being low powered enough a toaster can run it. Someone who can't afford a fancy computer can afford your game.