4 ms·
While this is true of LCDs, OLEDs have basically no draw latency, so conceivably they could directly update as the frame buffer was populating like a CRT if the
by lukevp 6y ago
While this is true of LCDs, OLEDs have basically no draw latency, so conceivably they could directly update as the frame buffer was populating like a CRT if the gpu driver and OLED driver allowed it. This would still have tearing though for a modern game, so it is likely that it would need to buffer and draw entire frames at a time, which could still give you only 1 frame of latency. Most of the older games were not updating the positional information of sprites between frames (just using scanlines for raster effects) so there was already 1 frame of latency on input updates.