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This is not about making a game out of education. It is about taking the multi-user, remote / virtual interface and using that infrastructure to support the onl
by tannerbrockwell 6y ago
This is not about making a game out of education. It is about taking the multi-user, remote / virtual interface and using that infrastructure to support the online delivery of content. If Harvard bought a game company they would have that infrastructure.
It is possible to build it, of course. The problem I see with that method is you risk confusing the goal by focusing on the educational aspect too early on. What a persisting educational enterprise needs is scalability / and sustainability.
Take for instance Call of Duty Mobile, it is fairly easy with a little dedication to achieve LEGENDARY status in the Battle Royale mode each season. Such an effort requires focus, skill and dedication. What if Harvard had a mode beyond Legendary, where you had to train / skill-up in actual real world knowledge? Then as you achieved those rankings, you would get bonus / rewards.
I could envision a Chemistry track that took you through enough basics that you could solve in game problems. The same for Physics, Electronics and of course the easiest since it is already virtual, Computer Science / Programming.
The infrastructure is the hardest part. Adding the educational tracks is easy as it can evolve overtime.