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Has anyone tried making any games or interactive music videos with this?
by ergwwrt 6y ago
Has anyone tried making any games or interactive music videos with this?
- nothis 6y agoThis is IMO a more relevant question than it seems. You'd think so, but it's absurdly rare to see real-world uses of demo techniques like this (not only talking about fluid-sims, here). I long wondered why this is (easy answer: because it's hard). These things are often designed to run very efficiently and getting maximum effect out of limited hardware and memory. It's perfect for, say, a small indie game looking for a cool background effect or something. I'm sure there's examples, but I couldn't even come up with one.
- s-macke 6y agoThe game PixelJunk Shooter [1] is a game that that takes advantage of fluid dynamics. They use a technique called "Smoothed particle hydrodynamics". Particle based techniques might be better suited for real time fluid dynamics. [1] https://en.wikipedia.org/wiki/PixelJunk_Shooter https://en.wikipedia.org/wiki/PixelJunk_Shooter
- bouk 6y agohttps://sandspiel.club/ https://sandspiel.club/ Uses fluid dynamics to simulate air flow
- deleted 6y ago[deleted]
- s-macke 6y agoI wrote a game based on Jos Stam's Fluid Dynamics approach 2 years ago [1]. But without any GPU acceleration. It was also discussed on Hacker News [2]. There you can also find links of other computer games which uses fluid dynamics. [1] https://github.com/s-macke/Interplanetary-Postal-Service https://github.com/s-macke/Interplanetary-Postal-Service [2] https://news.ycombinator.com/item?id=17993933 https://news.ycombinator.com/item?id=17993933
- jitl 6y agoI forked this with the intention of adding a music visualizer. I never got around to the visualization part, but I did add a few more features, a Soundcloud player, and typescript type annotations: https://github.com/justjake/WebGL-Fluid-Simulation https://github.com/justjake/WebGL-Fluid-Simulation