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A big part of games for mobile is psychological manipulation and ideology transmission. Even if a Gann can generate something playable, Publishing giants will w
by totetsu 6y ago
A big part of games for mobile is psychological manipulation and ideology transmission. Even if a Gann can generate something playable, Publishing giants will want more control of content to ensure addictive behaviour patterns are funneled into micro-transactions, behaviour can be surveiled and prediction models validated, and content that fits the companies ideology (militaristic, patriarchal and nationalistic) is presented.