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One core example of modeling something as a game is dating (as in "The Game" by Neil Strauss). Two literal takes on that are: - "Super Seducer: How to Talk to
by stared 6y ago
One core example of modeling something as a game is dating (as in "The Game" by Neil Strauss).
Two literal takes on that are:
- "Super Seducer: How to Talk to Grils" a (somewhat controversial) game on Steam by Richard La Ruina, a Pick-Up Artist - https://store.steampowered.com/app/695920/Super_Seducer__How_to_Talk_to_Girls/ https://store.steampowered.com/app/695920/Super_Seducer__How...
- "If Dating was like Who Wants to be a Millionaire" - https://www.youtube.com/watch?v=7E33j3gQg98 https://www.youtube.com/watch?v=7E33j3gQg98
While some analogies of a game are in place (depending on someone's action, it's "fail" or "progress"), I think that the worst fallacy is that one always can, and should, "win". Depending on the attitude, it is anything from frustrating (obsessing why one has failed despite the effort, or ending in a relationship with a wrong person) to outright dangerous.
- deleted 6y ago[deleted]