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Hi! If you're the same jorbs, I'm sorry to cast aspersions on you based on a secondhand account. I agree with everything you just said. I used to be a competit
by ebg13 6y ago
Hi! If you're the same jorbs, I'm sorry to cast aspersions on you based on a secondhand account. I agree with everything you just said.
I used to be a competitive gamer myself, and going through the motions where a win is guaranteed no matter what you do is definitely the other face of fundamental badness in game design. I fully agree that the most important thing in game design is for players to feel like what they do matters, and that means winning when they earn it, not winning when they don't earn it, and not making people slog through the motions when the outcome is decided. It's part of why we don't like playing against opponents who are too far below us in skill level. Trashing an enemy without effort just isn't fun for long.