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I think you're misunderstanding and getting caught up on my use of the word chance. "Chance" here means that winning is not foreclosed. If you prefer, let's cha
by ebg13 6y ago
I think you're misunderstanding and getting caught up on my use of the word chance. "Chance" here means that winning is not foreclosed. If you prefer, let's change it to "opportunity". A winnable playthrough is one that you are given the opportunity to win, one that you will win if your skill is sufficiently high. Not one that anyone will always win, but one that CAN be won by skill. That's the "chance" or "opportunity" part. A non-winnable playthrough is one where you cannot win. A chess game where your opponent starts with all their pieces and you only start with a bare king is non-winnable. You literally cannot win. Nobody wants to play that game unless maybe you invent a different objective. For this context, calling a game "100% winnable" is appropriate if every playthrough is winnable, i.e. for every playthrough winning is not foreclosed.
> What you're saying is the same thing as saying "a coin toss is 100% winnable, because you have a chance of winning if you do the right things
This is a misunderstanding and completely the opposite of what I'm saying because there's no such thing as "the right things" for coin tosses other than "toss coin" unless you're cheating, because the coin toss is meant to approximate a random selection. Only being able to win by chance is literally the opposite of being 100% winnable. It means you'll lose many tosses without doing anything wrong unless you cheat. That's why tossing a coin is not a fun game.