2 ms·
Honestly, given how masochistically some gamers chase max-difficulty wins, I wouldn't be surprised if a game in which only 1% of seeds were winnable would be ap
by theptip 6y ago
Honestly, given how masochistically some gamers chase max-difficulty wins, I wouldn't be surprised if a game in which only 1% of seeds were winnable would be appealing to some.
But it would definitely diminish many gamers' enjoyment, as you say.
Dark Souls is an example where some players just aren't interested in the difficulty (even though the game is winnable), and some players relish it. Perhaps "win % for the median player" and other populations are more practically useful lenses for the discussion of general enjoyment.
- implicit 6y agoI don't think many people would enjoy that at all. The appeal of games like Dark Souls (and Slay the Spire!) at high difficulties arises from the knowledge that you _will_ win if you are clever and observant enough. It's the learning process that keeps players coming back to these games, not the Game Over screen.