3 ms·
An important idea is that you're not only drafting to make a generally good deck, you're drafting to defeat the immediate challenges that are coming up. If you
by greenshackle2 6y ago
An important idea is that you're not only drafting to make a generally good deck, you're drafting to defeat the immediate challenges that are coming up.
If you're in Act 2 and headed for an elite, you have to think, "can my deck beat book of stabbing? gremlin leader? taskmaster?".
If right now your deck sucks against the book, and you're offered a disarm or caltrops, it might be worth picking it even if it's doesn't generally make your deck stronger. Cause otherwise you might get stabbed to death.
On the flip side, Demon Form is a very strong card, but it's practically a curse for most of Act 1, because it's too costly and slow. So sometimes you might skip even a strong card if it doesn't help you right now.
- Latty 6y agoYeah, I definitely don't mean to imply that the comparison to your current cards is a hard and fast rule, but more that it's a good thing to start thinking about if you never skip cards.
- debaserab2 6y agoThat concept is what has helped me get over the A15-20 hump. It's more important to draft cards that shore up immediate weaknesses than it is to draft cards that might pair well with other effects in your deck. Draft for the short-term, not the long term, because stronger short term victories means you can pathfind more aggressively and acquire more gold/rewards. I'd say that's probably the most important "ah-ha" moment where my winrate really started to significantly improve. That and knowing when to min/max # of combats while pathfinding.