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the trouble with that solution is that players are aware of the direction of what they'll get and can make action decisions appropriately. if I know one deck is
by malloreon 6y ago
the trouble with that solution is that players are aware of the direction of what they'll get and can make action decisions appropriately. if I know one deck is the bad one, I'll avoid actions that result in draws to that deck, unless impossible to avoid.
I think Ignacy wanted there to be ambiguity there.
- thaumasiotes 6y agoThe game as originally described already forced exactly 5 draws, so that's not an issue. If you're forcing draws, you can force some good draws and some bad draws. You can solve the "players know what's coming" problem easily, and some games do ("before you begin, take three disasters and two windfalls and shuffle them together"), but that adds a large logistics overhead that may not be worth it.