4 ms·
Tetris uses very elaborate mechanisms to prevent the player from having a run of bad luck. Maybe techniques like that can be borrowed by other games.
by im3w1l 6y ago
Tetris uses very elaborate mechanisms to prevent the player from having a run of bad luck. Maybe techniques like that can be borrowed by other games.
- greenshackle2 6y agoSlay the Spire implements the gambler's fallacy in a number of places to even things out a bit. For example, the longer you go without finding a rare card or potion reward, the more likely you will find one, you never fight the same elite twice in a row, question mark rooms odds are adjusted to prevent seeing the same type of room too many times, a lot of enemies have semi-random attack patterns so that they don't just steamroll you with big attacks.
- runevault 6y agowhat are you calling semi-random? A lot of enemies have semi-hard coded patterns with certain parts of it having multiple options (I think this last part is as much to make the runic dome a bigger penalty as anything)
- greenshackle2 6y agoWell, for example, Gremlin Leader and Reptomancer don't have hardcoded patterns but they will not do the same attack twice in a row, that's what I mean by "semi-random". A lot of enemies are like that, they cannot use the same move more than x times in a row. Some enemies have fully hardcoded patterns, or hardcoded patterns with multiple choices like you say, like the Heart. That's maybe less "semi-random" and more "hardcoded with a bit of randomness". (I'm not sure which is more common between the two actually, I don't pay that close attention to attack patterns of normal enemies.)
- runevault 6y agooh right I forgot about Gremlin leader's "patterns" you're certainly right about him. I should play StS again, but when I get the craving for a deck builder these days I'm playing Monster Train.
- filoeleven 6y agoNewer Tetris games do, by using a “bag” randomizer. The original is notorious for withholding I-pieces for long periods of time, so much so that videos of “classic Tetris” competitive play show a “drought” statistic on the screen after long enough.