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>I'm also wondering what the definition of "native" is the headline. Because Honeycomb tablets will happily run older Android 2.x apps in a scaled up compatibi
by allwein 16y ago
>I'm also wondering what the definition of "native" is the headline.
Because Honeycomb tablets will happily run older Android 2.x apps in a scaled up compatibility mode. The "Native" refers to apps specifically written just for Honeycomb or those existing apps which also specifically support Honeycomb.
The comparison in iOS was the way that iPad pixel-doubled existing iPhone apps, the iPad specific apps developed just for iPad, and Universal apps which were developed for both iPhone and iPad.
- ZeroGravitas 16y agoFrom his blog: "My criteria for considering an app for this list is that it either requires Android 3.0 or have its user interface be specifically designed for a tablet experience. I didn’t count games or existing Android apps that are just upconverted to take advantage of the existing screen real estate. While it is a marginally better experience than trying to run an iPhone app on an iPad, I’m not counting it given that Apple doesn’t count the hundreds of thousands of iPhone exclusive apps in its 65,000 iPad app count." So "native" seems to refer to having a redesigned UI, and if your UI naturally scales (displaying or taking pictures, showing video, 3D or vector based games, webpages, maps etc.) then that's not "native" by this definition. Seems like a "no pain no gain" approach, if your app just works on multiple resolutions than that counts as a demerit for the OS, rather than as a good thing. There also seems to be widespread ignorance about the pre-Xoom and pre-Honeycomb tablets that are out there. They're only for hobbyists since they don't ship with the Google Market, but people have been using them, and debugging their apps on them for many months.