4 ms·
You have to decide what the purpose of the rating system is. Using it as a reward system for players to feel accomplishment is a different use case then trying
by cortesoft 6y ago
You have to decide what the purpose of the rating system is. Using it as a reward system for players to feel accomplishment is a different use case then trying to correctly predict the likely outcome of a game.
Personally, if I was designing a rating system, I would use two separate systems.
One would be like the one in this game; publicly viewable, pleases the players, and gives a sense of accomplishment.
Then, I would have a second, internal only rating system that players can't see but is used for matchmaking to make sure people are matched up to players with as close to equivalent skill as possible.
- nobodyandproud 6y agoSome games do this already, and players are very unpleased by the results.
- afterburner 6y agoProbably because they get matched to tougher opponents if they're better?
- wanderer2323 6y agoIt's kinda disheartening being matched to plat players in your silver promos.
- dmos62 6y agoI find similar solutions experientially two-faced and frustrating. Imagine the matchmaking engine was a person behind a desk that you interact with. If he consistently told you one thing and then did something else you'd be displeased.
- ajuc 6y agoThat's what xp is in sc2. For several years xp was the only number that was visible - your true mmr was hidden. Peple knew this and ignored xp altogether.