4 ms·
I want to use Reflect to test my game with many concurrent, simulated players. For context, the game needs to properly handle 50 players at once. The pricing (
by p17 6y ago
I want to use Reflect to test my game with many concurrent, simulated players. For context, the game needs to properly handle 50 players at once.
The pricing (6 hours of testing for $99) means that if I want to do a 1 minute test with 50 concurrent players, I can only test 6 times a month. A big benefit of testing is to ensure we ship reliable software, and we plan to ship much more often than 6 times a month.
Is there a way you could price by unique tests instead of hours tested?
- fitzn 6y agoInteresting use case. We haven't encountered this or thought about this before. It would be a change for us to price like this, but happy to discuss further if you want to shoot us an email!