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I absolutely loved the interview. It taught me to be patient, create an enjoyable workday, and work on things to solve real problems. Learning that the first ve
by rebelidealist 16y ago
I absolutely loved the interview. It taught me to be patient, create an enjoyable workday, and work on things to solve real problems. Learning that the first version of Basecamp took 6 month is refreshing. The most time I spent on a project is 5 months. It shows we should not be caught up on expecting results to come so quickly.
However, there is one thing about the interview that bothered me. DHH said your are not a product company but just a consultant if you don't create products for yourself.
There are tremendous opportunities in industries that don't have as many talented technologists. For example, I am interested in industries that I don't make a living professionally such as retail business and health care. Just because I didn't study medicine, shouldn't stop me or anyone else from trying to make a product to help the health care industry.
This route of emersing yourself with customers from another industries is much harder. However, as geeks, we already have too many products made for geeks. There are plethora of important problems in less tech savvy sectors waiting for us to solve.
- acangiano 16y agoOn one end of the spectrum we have DHH who advocates scratching your own itches. On the other end of the spectrum, we have people like you and Patrick (patio11) reminding everyone that there are huge, virtually untapped markets which are typically not well served by programmers. My take is that both strategies will work if implemented correctly. In the case of "products for others", heavily relying on customer development and similar Lean Startup principles will be particularly important, given that you are not a customer of your own product, and therefore may not fully grasp your customers' problems and requirements.
- deleted 16y ago[deleted]